Unreal Engine Game Developer & Designer, Physicist: Kaan Samet GÜLER
Projects
BITES - Defence and Aerospace Technologies
BMC POWER BATU project :
(Shipped)
◦ It was a multiplayer Unreal Engine 5 AR engine simulation/introduction project, consisted hand-tracking and developed for Oculus platform.
◦ As the main Unreal Engine 5 developer, I successfully created event-driven gameplay functionalities that manage 100+ engine parts.
◦ Utilized Oculus METAXR plug-in, exposed and mutated its built-in C++ core functionalities to blueprints and C++ considering the project needs.
◦ Adapted a small API that can read TCP/HTTP broadcasts of its namespace and encodes/decodes JSON on the run.
◦ Created user interface elements that were not built-in to Unreal Engine from scratch and plug-inized it.
◦ Optimized code and consistently checked program stress.
◦ Consistently worked closely with QA and tester departments for potential bugs.
◦ Helped junior Unreal developers to find their niche.
◦ All customer expectations are met.
shipped project splash art
VR-Bes :
(Showcased)
◦ It was a complement XR project to BMC POWER BATU project.
◦ Aimed to decrease future BMC POWER BATU-like projects' initial development phase.
◦ Created asset and data pipelines using Python API and subsystems.
MILGEM :
(DEMO Shipped)
◦ It was a VR ship introduction project.
◦ Demo was successful and BITES acquired the project.
Frostline Games
Heroes of the Dark Ages :
(Showcased)
◦ A PC MOBA-RPG game that utilized GAS and PlayFab.
◦ Created and managed functional PlayFab dedicated servers.
◦ Implemented replication of PlayFab Database variables into Unreal Engine 5 and programmed the server side control mechanisms that can prevent cheating.
◦ Created client-side controls and a League of Legends-like UI that is integrated with the PlayFab API.
◦ Worked on multiplayer matchmaking utilizing an ELO system over the internet using PlayFab.
Orka
Educational Ship Project :
◦ Created multiple blueprints for the ongoing project.