unreal engıne Game/SIMULATION Developer & Designer, physıcıst

Projects

HAVELSAN

An Autonomous Vehicle Project :
(Unannounced)

• Initiated the project as the sole developer, establishing the core codebase and overall project architecture.
• Spearheaded the development of advanced robotics and simulation projects using Unreal Engine.
• Enhanced the Chaos Plugin in our Unreal Engine project with custom modifications, boosting simulation performance and functionality.
• Rigged and refined models using Blender, ensuring precise movement and visual fidelity.
• Extensively utilized both C++ and Blueprints, creating a flexible and robust codebase tailored to project needs.
• Conducted continuous testing and optimization to maintain high performance and system stability.
• Thoroughly documented every step of the project, providing comprehensive resources that support seamless team onboarding and future developments.

BITES - Defence and Aerospace Technologies

BMC POWER BATU project :
(Shipped)

◦ Developed a multiplayer Unreal Engine 5 AR simulation project for the Oculus platform, incorporating advanced hand-tracking capabilities.
◦ Served as the main Unreal Engine 5 developer, successfully creating event-driven gameplay functionalities to manage over 100 engine parts.
◦ Leveraged the Oculus METAXR plug-in by exposing and customizing its built-in C++ core functionalities for both Blueprints and C++ based on project requirements.
◦ Adapted a compact API to process TCP/HTTP broadcasts in real time, encoding and decoding JSON on the fly.
◦ Designed and built custom user interface elements from scratch, subsequently integrating them as plug-ins to enhance the overall user experience.
◦ Optimized code continuously and rigorously performed stress tests to ensure robust performance.
◦ Collaborated closely with QA and testing teams to identify and resolve potential issues promptly.
◦ Mentored junior Unreal developers, helping them refine their skills and find their niche.
◦ Consistently met all customer expectations, resulting in high client satisfaction.

shipped project splash art

VR-Bes :
(Showcased)

◦ Developed a complementary XR project to the BMC POWER BATU project aimed at reducing the initial development phase for similar future projects.
◦ Created efficient asset and data pipelines using the Unreal Python API and various subsystems, streamlining project workflows and enhancing overall efficiency.

MILGEM :
(DEMO Shipped)

◦ Developed a VR ship introduction project, demonstrating advanced simulation and immersive user interaction.
◦ Delivered a successful demo that led to BITES acquiring the project for further development.

Private Sector (Games)

A MOBA Game :
(Unannounced)

◦ Developed a PC MOBA-RPG game utilizing the Gameplay Ability System (GAS) and PlayFab for robust online functionality.
◦ Created and managed dedicated PlayFab servers, ensuring high reliability and scalability.
◦ Implemented replication of PlayFab database variables within Unreal Engine 5 and programmed server-side controls to prevent cheating.
◦ Designed and integrated client-side controls along with a League of Legends-inspired UI seamlessly connected with the PlayFab API.
◦ Engineered multiplayer matchmaking using an ELO rating system, delivering balanced competitive gameplay over the internet.

Educational VR Ship Project :
(Showcased)

◦ Designed and implemented multiple Blueprints for key interactive components, including an anchor, crane, and rope systems, to enhance the educational experience.