unreal engıne Game/SIMULATION Developer & Designer, physıcıst
I'm an avid gamer and committed programmer who believes that any game I create should be one I'd love to play myself.
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Experienced Simulation and Game Developer with a strong background in Unreal Engine, robotics simulation, and game development projects. Proven ability to lead system engineering and creative development initiatives, customize advanced engine plugins, and optimize real-time simulation and gameplay performance.
Working Experience & Achievements
HAVELSAN
system specıalıst
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Apr 2024 - Present
• Initiated the project as the sole developer, establishing the core codebase and overall project architecture.
• Spearheaded the development of advanced robotics and simulation projects using Unreal Engine.
• Led system engineering and R&D initiatives to address evolving, project-specific requirements.
• Oversaw all aspects of the project lifecycle—from design and development to quality assurance—and managed a team of junior developers.
• Customized and enhanced the Unreal Engine Chaos Plugin to support sophisticated simulation needs.
• Created and optimized detailed vehicle models using Blender, including bone rigging and weight painting for precise movement.
• Implemented advanced control rigs utilizing Chaos physics to achieve realistic vehicle dynamics.
• Designed and integrated custom sensor systems, significantly improving simulation accuracy.
Technical Achievements
BITES - Defence and Aerospace Technologies
research and development engıneer
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Dec 2022 - Mar 2024
• Served as the core UE5 programmer on a shipped digital twin XR project, involved from design to deployment.
• Leveraged the Oculus METAXR plugin by adapting its C++ core functionalities for use in both Blueprints and C++ based on project needs.
• Developed robust XR UI and gameplay systems, demonstrating fluency in both Blueprints and C++.
• Implemented event-driven gameplay mechanics and efficient data replication processes.
• Designed and programmed a scalable C++ library exposed to Blueprints, utilizing high-level socket programming and JSON.
• Established network connections and executed REST API calls to a local Python server for recording gameplay actions for educational purposes.
• Integrated Unreal Python API to streamline data and asset pipelines.
• Conducted thorough testing throughout development, significantly reducing the overall testing phase.
• Collaborated across multiple disciplines within Unreal Engine 5 and contributed to R&D initiatives to enhance project outcomes.
Technical Achievements
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shipped project splash art
Customer and BITES Earnings
Çetinkaya, Z. (2021). Altay Tankı Için geliştirilen tank Motoru Batu’nun Ateşlemesi Başarılı şekilde gerçekleştirildi. Anadolu Ajansı. https://www.aa.com.tr/tr/bilim-teknoloji/-altay-tanki-icin-gelistirilen-tank-motoru-batunun-ateslemesi-basarili-sekilde-gerceklestirildi/2230260
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• The client expressed full satisfaction with the final product, crediting our agile project management approach. The project manager maintained constant communication, ensuring we were updated on evolving needs. With our robust code, we quickly adapted to changes, incorporating additional features that surpassed expectations and ensured customer satisfaction.
• Our project aimed at educating technicians on the BATU engine, a physically complex system. To tackle this, we created a digital twin of the engine and utilized AR technology with Meta Quest Pro headsets. This innovative solution met all educational objectives, offering interactive XR gameplay and UI elements that were both engaging and informative. • The project's success helped BITES secure future XR opportunities. I am currently working on an undisclosed project, further reinforcing the trust and confidence earned through our previous successes. for a few seconds
• Achieved complete client satisfaction through our agile project management, with continuous communication keeping us aligned with evolving requirements. Our adaptable codebase enabled us to incorporate additional functionalities that surpassed expectations.
• Developed a digital twin of the BATU engine—an otherwise challenging system to examine physically—while integrating AR technology via Meta Quest Pro headsets. This innovative solution provided interactive XR gameplay and UI elements that effectively met all educational needs for technicians.
• The success of the project secured multiple future XR opportunities for BITES. I am currently engaged in an undisclosed project, further demonstrating the trust and confidence earned from our previous accomplishments.
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ıdef 2023 faır bıtes stand
xrtechnology faır
real batu engıne
Private Sector (Games)
game developer
Jun 2020 - Dec 2022
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Technical Achievements
• Focused on gameplay and UI programming within the Unreal Engine environment.
• Developed multiplayer gameplay mechanics, including network replication and optimization.
• Implemented lobby interactions and managed game sessions via the PlayFab API.
• Worked with cross-disciplinary teams to improve game functionality and user experience.
Jul 2022 - Jan 2023
machine learning ıntern
Istanbul Technical University
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◦ Proficient with the basics of R programming
◦ Proficient in Python programming.
◦ Developed proficiency in base data science libraries including numpy, matplotlib, scikit-learn, and Spark.
◦ Specialized in applying data science techniques to finance, risk assessment, and logistics.
◦ Attained knowledge of databases.
◦ Gained competence in ML & AI.
◦ I successfully completed two end of the education projects and received the following two certificates:
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