Unreal Engine Game Developer & Designer, Physicist : Kaan Samet GÜLER
I'm both a passionate gamer and a dedicated programmer. The simple rule I follow is: if I wouldn't play it, I won't create it.
I possess a comprehensive 3-year background in Unreal Engine, proficient in both blueprint and C++ programming. My expertise spans various aspects of Unreal Engine, encompassing optimization of code and assets, as well as programming for gameplay, AI, and UI.
Working Experience & Achievements
HAVELSAN
system specıalıst
Apr 2024 - Present
◦ Currently working on an unannounced Unreal Engine 5 robotics project.
BITES - Defence and Aerospace Technologies
research and development engıneer
Dec 2022 - Mar 2024
◦ Worked on a shipped UE5 digital twin XR project from start to finish. Attended both the design and programming phase as the core UE5 programmer.
◦ Utilized Oculus METAXR plugin, exposed and mutated its built-in C++ core functionalities to blueprints and C++ considering the project needs.
◦ Expert in XR UI and gameplay systems. Fluent in both blueprints and C++.
◦ Implemented event-driven gameplay mechanics and data replication.
◦ Designed and programmed a scalable blueprint-exposed C++ library using high-level socket programming, utilizing JSON.
◦ Established connections and performed REST API calls to a local Python server that can record gameplay actions for educational purposes.
◦ Utilized Unreal Python API in order to establish data and asset pipelines.
◦ Conducted comprehensive testing during the coding process, significantly reduced the overall testing phase.
◦ Worked with various disciplines within Unreal Engine 5 and conducted R&D activities to enhance project outcomes.
Technical Achievements
shipped project splash art
◦ Thanks to BATU project, I attended XRTechnology fair held by BITES and presented the first version of BATU to the incoming guests. While presenting the project, receiving feedback from both knowledgable and enthusiastic people widened my perspective to gameplay and UI programming.
◦ Before we deliver the final product, BITES attended the IDEF 2023 fair. Since BATU project won recognition, I was invited to the fair and it is presented to incoming customers.
◦ Throughout the project, I continuously worked with my project manager, project engineers, QA, testers, artists and junior programmers and this enforced my teamwork abilities.
Customer and BITES Earnings
Çetinkaya, Z. (2021). Altay Tankı Için geliştirilen tank Motoru Batu’nun Ateşlemesi Başarılı şekilde gerçekleştirildi. Anadolu Ajansı. https://www.aa.com.tr/tr/bilim-teknoloji/-altay-tanki-icin-gelistirilen-tank-motoru-batunun-ateslemesi-basarili-sekilde-gerceklestirildi/2230260
◦ The client expressed complete satisfaction with the final product, attributing it to our agile project management approach. Our project manager maintained continuous communication with the customer, keeping us informed of evolving requirements. Leveraging our resilient code, we adeptly adapted to changes, incorporating additional functionalities that exceeded expectations, ultimately ensuring the customer's contentment.
◦ Our project focused on educating technicians about the BATU engine, a complex system challenging to examine physically. To address this, we developed a digital twin of the engine and employed AR technology through Meta Quest Pro headsets. This innovative approach allowed us to fulfill all educational requirements, offering interactive XR gameplay and UI elements that proved both engaging and instructive.
◦ The project's success led to BITES securing multiple XR projects for the future. Presently, I am actively engaged in an undisclosed project, reflecting the continued confidence and trust garnered through our previous accomplishments.
Social Achievements
ıdef 2023 faır bıtes stand
xrtechnology faır
real batu engıne
Frostline Games
software engıneer
Sep 2022 - Dec 2022
Technical Achievements
◦ Proficient in creating and managing functional PlayFab dedicated servers.
◦ Implemented replication of PlayFab DB using GET/POST within UE5 and programmed the related server-side control mechanisms in order to prevent cheating.
◦ Integrated client-side shop functionality with database systems.
◦ Worked on developing a multiplayer matchmaking and Elo system (unfinished).
Orka
software engıneer
Jan 2022 - Aug 2022
Technical Achievements
◦ Gained proficiency in the fundamentals of Unreal Engine.
◦ Gained competence in project development as a team.
Freelance
game developer
Jun 2022 - Jan 2022
Technical Achievements
◦ Gained proficiency in the fundamentals of Unreal Engine.
◦ Worked on various small-scale Unreal Engine projects.
Jul 2022 - Jan 2023
machine learning ıntern
Istanbul Technical University
◦ Proficient with the basics of R programming
◦ Proficient in Python programming.
◦ Developed proficiency in base data science libraries including numpy, matplotlib, scikit-learn, and Spark.
◦ Specialized in applying data science techniques to finance, risk assessment, and logistics.
◦ Attained knowledge of databases.
◦ Gained competence in ML & AI.
◦ I successfully completed two end of the education projects and received the following two certificates: